Nathan Guarte DLCs and updates suck. When I was younger they sold you the WHOLE game, there's no need to wait 9h more or pay $20 more if you've already bought the game.
Ever since Atari crashed the industry in 1980 a lot of big-name companies have been using tactics that maximize profits and at some points kind of pandering towards stereotypes in order to get more sales. Nowadays it's easier to make a videogame independently than ever before with online fundraisers for indie developers like Indiegogo and an open supply of available building programs like Adobe Flash, HTML, and some good art creators like Pixelartmaker and Gimp (not sure if I'm spelling some of these correctly, sorry ;-;). Indie developers have the power to - and have - change the video game industry and make it more about the love for the art and less about the mad cash grab.
You hear this Sony and Microsoft?!TRY TO NOT MAKE DLC BEFORE THE GAME IS RELEASED AND JUST SLAP IT ON WHENEVER YOU FEEL LIKE IT!Oh and you Nintendo,your cool except.......YOU CENSOR FUCKING EVERYTHING!Still think Xenoblade X shouldnt have been censored.Oh AND DONT CENSOR THINGS THAT WONT WORSEN YOUR RATING!
Mentro140 Nintendo's the same. They release the same game over and over again to squeeze more money out of the idea, with little improvement, sometimes.
. Nobody did. We're just lucky that the industry made it through. What pulled them up afterwards were practices starting with Nintendos first home entertainment system which was primarily marketed to male children rather than male and female as they had did before. But this descision was largely in part from changing their position in most stores from the electronics section towards the toys section instead, which was at the time socially and literally divided between males and females. But back to the matter of business practices in regards to downloadable content; the practice of issuing DLCs for games was started so that way the company didn't necessarily need to pay extra money extra money to pay for discs and another title whenever they wanted to add something into the game that they felt they couldn't add prior to it's initial release, whenever the deadline was set for the game to be made so that way they didn't go overbudget and have to cancel the game. This also allowed for a better method of creating additional content since deadlines were already met and the release provided for more funding for future projects and the content that was originally meant for download as well. After a few console generations though, things got out of hand and companies started to purposefully sell hald-assed content for the main game and created multiple packages of DLC for any of the actual game. Basically, today.
It's like every game company in the world forgot it's how perfect and cool the games are and now there thinking it's the money people spend on the game this is why we have Demo's (douchebags)
Mentro140 I'm finding it hard to trust anything but indie-to-mid-sized game companies (with exceptions of course), and I'm not ecstatic about Nintendo's current lineup. Not saying Nintendo is anywhere as low as other companies, but I wouldn't exclude them from that group.
...you guys realize, of course, that gaming is now a multibillion dollar industry. This is what happens in multibillion dollar industries. People wish to make money.
How do you control this? Simple. Vote with your wallet. How many of you commenting on here about hating microtrans play games that have microtrans?
If you want to ditch microtrans, you have to make it unprofitable. Stop playing 'em.
Me? I don't care about microtrans. I only care about monthly subscriptions. So I don't play any games that require 'em.
jebi core The DLC concept is fine, they make a complete game, and, if the fans indeed want more content for the game, they may make DLC. What is wrong is it's execution, in which they make 50% of the game DLC.
gaming industry has gone to shit yet again it's time that gamers put their foot down on this season pass and DLC shit some of the companies only listen to money so DON'T GIVE THEM THE MONEY
Right. Because nobody ever used to develop videogames largely to make money. Herp derp. Creative development and fiscal responsibility/financial success may be related and influence each other, but they're hardly mutually exclusive.
Surprise surprise; in a quickly-growing (but still fledgling) industry, the industry leaders are still working hard on finding new ways to make more money, slim down cost (or "waste" in the form of unnecessary asset creation, time expenditure, etc. if you are familiar with "LEAN" terminology) and expand their industry. This isn't a new development. This has been going on for decades; most surviving companies from "ye olde golden vidya years of our fathers" are simply much better at it now, and if they didn't get better at it then they were either bought out, lost funding, or dissolved and re-purposed their resources elsewhere (generally as a part of some form of "re-branding").
My magic crystal ball tells me this will continue until people stop buying into the newest money-making strategies or the industry stalls itself, forcing industry leaders to re-shuffle their priorities.
Some of the companies that do "financial success" the best are the ones that you don't even notice or have a bone to pick with. That's part of the strategy; consumer relationships.
Ah, but I guess didn't write a web comic about it.
That's Frontier Developments' strategy. "You know, I bet people would actually like to LAND on planets instead of just flying around lookin' at 'em. Let's charge $60 more for that!" "Brilliant!"
Not with Need for Speed
ReplyDeleteOh how times have changed
ReplyDeleteThe gaming industry has gone to shit
ReplyDeleteI blame the video game crash of the 1980s.
ReplyDeleteBefore: Add gameplay! And story if possible!
ReplyDeleteAfter: Add MORE graphics! Yes! And a good multiplayer! The story? Duh, it can be shitty
Too true
ReplyDeleteOh how i loved the past when there was NO DLC BULLSHITS.
ReplyDeleteSorry, i keep saying dlc over and over about posts like these :P
Nathan Guarte DLCs and updates suck. When I was younger they sold you the WHOLE game, there's no need to wait 9h more or pay $20 more if you've already bought the game.
ReplyDeleteEver since Atari crashed the industry in 1980 a lot of big-name companies have been using tactics that maximize profits and at some points kind of pandering towards stereotypes in order to get more sales. Nowadays it's easier to make a videogame independently than ever before with online fundraisers for indie developers like Indiegogo and an open supply of available building programs like Adobe Flash, HTML, and some good art creators like Pixelartmaker and Gimp (not sure if I'm spelling some of these correctly, sorry ;-;). Indie developers have the power to - and have - change the video game industry and make it more about the love for the art and less about the mad cash grab.
ReplyDeleteYou hear this Sony and Microsoft?!TRY TO NOT MAKE DLC BEFORE THE GAME IS RELEASED AND JUST SLAP IT ON WHENEVER YOU FEEL LIKE IT!Oh and you Nintendo,your cool except.......YOU CENSOR FUCKING EVERYTHING!Still think Xenoblade X shouldnt have been censored.Oh AND DONT CENSOR THINGS THAT WONT WORSEN YOUR RATING!
ReplyDeleteProof: Just Cause 3😂
ReplyDeletejebi core Exactly. Everything comes in already.
ReplyDeleteSonicfan rodriguez blame the people who are addicted problem to that
ReplyDeleteJames ThePixelatedHeart and who save the game industry from the crash of 1980
ReplyDeleteMentro140 Nintendo's the same. They release the same game over and over again to squeeze more money out of the idea, with little improvement, sometimes.
ReplyDelete.
ReplyDeleteNobody did. We're just lucky that the industry made it through. What pulled them up afterwards were practices starting with Nintendos first home entertainment system which was primarily marketed to male children rather than male and female as they had did before. But this descision was largely in part from changing their position in most stores from the electronics section towards the toys section instead, which was at the time socially and literally divided between males and females. But back to the matter of business practices in regards to downloadable content; the practice of issuing DLCs for games was started so that way the company didn't necessarily need to pay extra money extra money to pay for discs and another title whenever they wanted to add something into the game that they felt they couldn't add prior to it's initial release, whenever the deadline was set for the game to be made so that way they didn't go overbudget and have to cancel the game. This also allowed for a better method of creating additional content since deadlines were already met and the release provided for more funding for future projects and the content that was originally meant for download as well. After a few console generations though, things got out of hand and companies started to purposefully sell hald-assed content for the main game and created multiple packages of DLC for any of the actual game. Basically, today.
If only Bungie were partnered with anyone other than Activision...
ReplyDeleteTheCarsfan4ever Need for speed is short and has no replay value and easily is a game that isn't worth $60.
ReplyDeleteJames ThePixelatedHeart oh that make sense
ReplyDeleteIt's like every game company in the world forgot it's how perfect and cool the games are and now there thinking it's the money people spend on the game this is why we have Demo's (douchebags)
ReplyDeleteMentro140 I'm finding it hard to trust anything but indie-to-mid-sized game companies (with exceptions of course), and I'm not ecstatic about Nintendo's current lineup. Not saying Nintendo is anywhere as low as other companies, but I wouldn't exclude them from that group.
ReplyDeleteActivision, Ubisoft, and EA in a nutshell.
ReplyDeleteMust work for Activision
ReplyDeleteThe Nice Poodle Doesn't make you pay more though
ReplyDeleteOdezy Beckhummice janior But when prices drop or you live in a place like England like I do, it's worth it and I think it has lots of replay value
ReplyDeleteThis makes me sad because it's true
ReplyDeleteI'm sure we can copy and paste from previous games and release with a bunch of DLCs.
ReplyDelete(how else do they make another game in less than a year)
...you guys realize, of course, that gaming is now a multibillion dollar industry. This is what happens in multibillion dollar industries. People wish to make money.
ReplyDeleteHow do you control this? Simple. Vote with your wallet. How many of you commenting on here about hating microtrans play games that have microtrans?
If you want to ditch microtrans, you have to make it unprofitable. Stop playing 'em.
Me? I don't care about microtrans. I only care about monthly subscriptions. So I don't play any games that require 'em.
jebi core The DLC concept is fine, they make a complete game, and, if the fans indeed want more content for the game, they may make DLC. What is wrong is it's execution, in which they make 50% of the game DLC.
ReplyDeletegaming industry has gone to shit yet again it's time that gamers put their foot down on this season pass and DLC shit some of the companies only listen to money so DON'T GIVE THEM THE MONEY
ReplyDeleteRight. Because nobody ever used to develop videogames largely to make money. Herp derp. Creative development and fiscal responsibility/financial success may be related and influence each other, but they're hardly mutually exclusive.
ReplyDeleteSurprise surprise; in a quickly-growing (but still fledgling) industry, the industry leaders are still working hard on finding new ways to make more money, slim down cost (or "waste" in the form of unnecessary asset creation, time expenditure, etc. if you are familiar with "LEAN" terminology) and expand their industry. This isn't a new development. This has been going on for decades; most surviving companies from "ye olde golden vidya years of our fathers" are simply much better at it now, and if they didn't get better at it then they were either bought out, lost funding, or dissolved and re-purposed their resources elsewhere (generally as a part of some form of "re-branding").
My magic crystal ball tells me this will continue until people stop buying into the newest money-making strategies or the industry stalls itself, forcing industry leaders to re-shuffle their priorities.
Some of the companies that do "financial success" the best are the ones that you don't even notice or have a bone to pick with. That's part of the strategy; consumer relationships.
Ah, but I guess didn't write a web comic about it.
Sonicfan rodriguez Sony and Microsoft don't really make the DLC...
ReplyDeletetykell10 It still is mostly predominent on Sony and Microsoft games.
ReplyDeleteVideogame companies have always been looking for a profit and normally nothing more. Quit pretending it's a new thing.
ReplyDeleteNot with naughty dog
ReplyDeleteThat's Frontier Developments' strategy. "You know, I bet people would actually like to LAND on planets instead of just flying around lookin' at 'em. Let's charge $60 more for that!" "Brilliant!"
ReplyDeleteSebastian Bejarano
ReplyDeleteYa I feel like they do it more for the thrill of it than the money. The quality of their games show that.
1for3 Gaming I smell another market crash
ReplyDeleteTotally
ReplyDeleteMobile Nigro Gamers would be at fault this time.
ReplyDeleteNot everyone
ReplyDelete